![]() Both BlazBlue and Guilty Gear have high resolution 2D sprites with various animation, voice work, music that depends on character matchups. Arc System Works seems to put a quite of attention to their fighting games.If needing an example, Ōkami has often been cited as one of the most beautiful games visually out there. Hideki Kamiya, formerly of Clover Studios and now of PlatinumGames, with this tweet that says it all.To be fair, they ARE pretty damn good at the former so many are willing to forgive them that. It's pretty clear they care more about telling good stories than constructing challenging games. They also get a lot of (perhaps deserved) flack for their puzzles being incredibly simple.They have worked on ways to incorporate the mouse into the control scheme, but not everyone is happy about it and this has led to accusations of them being more concerned with visuals than with gameplay. Part of the reason they switched from the point-and-click interface to the much-maligned directional arrows found in Escape from Monkey Island and Grim Fandango is because it's very hard to do cinematic angles with the traditional point-and-click. Telltale also provides an arguably negative example of this trope.What Could Have Been had they managed to secure Doctor Who. ![]() ![]() They're started to get entrusted with franchises like Wallace & Gromit, Jurassic Park, and Back to the Future because they just love the titles they work on. ![]() It's amazing that the game even released, and that Sony continued to fund its development all the way though even with the previous games in the series having lackluster sales figures.
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